January 25, 2018, 17:02:15
Welcome, Guest. Please login or register
News:

Hot Chills



collapse

* Server Information

Name:
IP:83.209.176.183
Port:36963
Map:
Players:0  [Hover]
Ranks:[Link]
Traffic:[Link]

* Who's Online

  • Dot Guests: 9
  • Dot Hidden: 0
  • Dot Users: 2
  • Dot Users Online:

* Recent Posts

Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55]


Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]

Author Topic: Experience levels  (Read 11095 times)

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Experience levels
« on: June 16, 2013, 19:30:10 »
I have added experience levels to the script. For every kill you earn 20 experience points. When you have reached the points needed, you will move to the next level.

Everyone starts from level one, so it doesn't matter if you haven't played a lot before.

Team kills don't count, so don't get any ideas... ;)

The new script will be activated soon.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline ŦƲƦƙɘƳ

  • CS2D Administrator
  • Hero Member
  • *
  • Posts: 592
  • Hellouw!
    • View Profile
    • YouTube
Re: Experience levels
« Reply #1 on: June 16, 2013, 19:36:11 »
Sounds great, but what are levels for?
^^

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #2 on: June 16, 2013, 19:40:36 »
Nothing, really. It's just to make playing more fun.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline EleCtroN

  • CS2D Administrator
  • Full Member
  • *
  • Posts: 234
    • View Profile
Re: Experience levels
« Reply #3 on: June 16, 2013, 19:48:08 »
1.It would be more good if players get something special on specific levels.
As for example if you reach to level 10 then you will get access to wear special hat or any outfit.More levels = better stuff.
2.Or you could put names on a specific level if you reach there.
For example military,
Level 10= little soldier
Level20=soldier
Seargent,General,major,etc.
Or any other profession.
3.Or you could add specific weapons and equipments at each specific level.

Offline Bonzo

  • CS2D Moderator
  • Sr. Member
  • *
  • Posts: 342
  • Hi there, this is my profile.
    • View Profile
Re: Experience levels
« Reply #4 on: June 16, 2013, 19:51:17 »
Seems interesting, maybe make it so that for each teamkill you loose 20 experience points.

@EleCtroN

Better weapons and equipment on higher levels would make it unfair to newer players later on. Plus it would remove the actual need for the rest of the Fun script if you can freely choose your weapon each round...

 Yet I agree that "special" hats for higher levels would be pretty nice. Something for those who think they need some sort of bragging rights/just want to be different from the rest.
« Last Edit: June 16, 2013, 19:54:02 by Bonzo »
"Tastes like heresy. Delicious heresy." - TB, 2014

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #5 on: June 16, 2013, 20:01:20 »
Hmm, yes, it might be good to give some reward to higher levels. Perhaps the berets could be used for that?

Losing points for team kills? Perhaps. I'll think about it.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline EleCtroN

  • CS2D Administrator
  • Full Member
  • *
  • Posts: 234
    • View Profile
Re: Experience levels
« Reply #6 on: June 16, 2013, 20:15:38 »
I can just only say that there should be something good which will satisfy both high and low level players.

Offline destroyer ita

  • Sr. Member
  • ****
  • Posts: 470
  • Italian <3
    • View Profile
Re: Experience levels
« Reply #7 on: June 16, 2013, 20:39:47 »
Not bad idea

Offline Lotherad

  • Newbie
  • *
  • Posts: 11
    • View Profile
Re: Experience levels
« Reply #8 on: June 16, 2013, 21:27:19 »
Can you activate it on monday (24.06)? Thanks  :D.

Offline Chilla_Girl

  • Full Member
  • ***
  • Posts: 160
    • View Profile
Re: Experience levels
« Reply #9 on: June 16, 2013, 21:40:22 »
reached level 4 :D for what you implemented this? future ideas? :D
Don't worry i am just a
Girl and definitely NOT a
troll who pretends to be a
bad player and is in reality no
girl! It is the best choice
to believe me, all i want is
to catch hackers, because my real
interest is being a mod so that your
identity as player is always protected!

>read every 2nd line:)

Offline Limon

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Experience levels
« Reply #10 on: June 16, 2013, 22:04:30 »
I was thinking a thing like this too ..   thanks :)

The master kill

  • Guest
Re: Experience levels
« Reply #11 on: June 16, 2013, 22:23:15 »
G00D idea

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #12 on: June 17, 2013, 10:35:54 »
reached level 4 :D for what you implemented this? future ideas? :D
The only idea I had when I implemented this was that the experience levels themselves would make playing more interesting. If people want some rewards, I will add that.

Edit: If someone has some ideas how to name the levels, you can post them here.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline Apfelbrot

  • Full Member
  • ***
  • Posts: 146
    • View Profile
Re: Experience levels
« Reply #13 on: June 17, 2013, 14:37:20 »
I think it would be gread if there were new tags bound to new hats for higher levels, so when you use such a hat you automatically get the hat's tag.
Remember that it takes two people to start a fight, and right now you're both of them.

Offline Limon

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Experience levels
« Reply #14 on: June 17, 2013, 14:56:26 »
I think it would be gread if there were new tags bound to new hats for higher levels, so when you use such a hat you automatically get the hat's tag.

According to your idea, i think, we should remove the vip system. Because there are a lot of player as vip. HC is really good server so its not hard to play 2 hours :D

 

Carbonate design by Bloc
variant: carbon
SMF 2.0.3 | SMF © 2013, Simple Machines
SimplePortal 2.3.5 © 2008-2012, SimplePortal