January 25, 2018, 16:42:05
Welcome, Guest. Please login or register
News:

Hot Chills



collapse

* Server Information

Name:
IP:83.209.176.183
Port:36963
Map:
Players:0  [Hover]
Ranks:[Link]
Traffic:[Link]

* Who's Online

  • Dot Guests: 4
  • Dot Hidden: 0
  • Dot Users: 2
  • Dot Users Online:

* Recent Posts

Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55]


Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]

Author Topic: Experience levels  (Read 11093 times)

Offline Criss Leo

  • Full Member
  • ***
  • Posts: 139
  • (ノ◕ヮ◕)ノ*:・゚✧ ✧゚・: *ヽ(◕ヮ◕ヽ)
    • View Profile
Re: Experience levels
« Reply #15 on: June 17, 2013, 15:13:31 »
I think it would be gread if there were new tags bound to new hats for higher levels, so when you use such a hat you automatically get the hat's tag.

According to your idea, i think, we should remove the vip system. Because there are a lot of player as vip. HC is really good server so its not hard to play 2 hours :D

Then,we should just make the requirements for VIP higher? Maybe 30hours in total?

Offline destroyer ita

  • Sr. Member
  • ****
  • Posts: 470
  • Italian <3
    • View Profile
Re: Experience levels
« Reply #16 on: June 17, 2013, 15:15:35 »
I think it would be gread if there were new tags bound to new hats for higher levels, so when you use such a hat you automatically get the hat's tag.

According to your idea, i think, we should remove the vip system. Because there are a lot of player as vip. HC is really good server so its not hard to play 2 hours :D
Agree

The master kill

  • Guest
Re: Experience levels
« Reply #17 on: June 17, 2013, 15:16:56 »
for me no because 2 houre weekly is good
« Last Edit: June 18, 2013, 10:04:06 by The master kill »

Offline SemihLord

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Experience levels
« Reply #18 on: June 17, 2013, 20:32:01 »
then add stat points and skills so we can make char builds lol
O====[═════> Lord <═════]====O

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #19 on: June 17, 2013, 20:36:44 »
then add stat points and skills so we can make char builds lol
Is this what you wanted to discuss? I don't know. I think the fun mod is not suited for characters. I am thinking of adding names or titles to some levels and perhaps making some of the hats available for higher levels only.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline SemihLord

  • Full Member
  • ***
  • Posts: 164
    • View Profile
Re: Experience levels
« Reply #20 on: June 17, 2013, 20:43:15 »
im just making a joke and you are ruining all things dude :P
O====[═════> Lord <═════]====O

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #21 on: June 17, 2013, 20:45:14 »
Sorry, grumpy Häppy has no sense of humour. ;)
Just because you're paranoid doesn't mean they aren't after you. :o

Offline Bonzo

  • CS2D Moderator
  • Sr. Member
  • *
  • Posts: 342
  • Hi there, this is my profile.
    • View Profile
Re: Experience levels
« Reply #22 on: June 17, 2013, 20:59:46 »
Sorry, grumpy Häppy has no sense of humour. ;)

Does he understand sarcasm? I doubt it...
"Tastes like heresy. Delicious heresy." - TB, 2014

Offline ŦƲƦƙɘƳ

  • CS2D Administrator
  • Hero Member
  • *
  • Posts: 592
  • Hellouw!
    • View Profile
    • YouTube
Re: Experience levels
« Reply #23 on: June 17, 2013, 21:00:47 »
I like the idea of titles, not the hats. Basically because of lack of hats, creating new ones would cost time, but since the levels are already added there is no need to create new ones.

@Happy: Berrets would be boring. No offense.
^^

Offline Chilla_Girl

  • Full Member
  • ***
  • Posts: 160
    • View Profile
Re: Experience levels
« Reply #24 on: June 17, 2013, 21:08:13 »
I dont wanna interrupt your scripting fun, but could you please fix the wrong spawn point in the little rounds first? It is still annoying to have one guy running out of the active part of the map :D
Don't worry i am just a
Girl and definitely NOT a
troll who pretends to be a
bad player and is in reality no
girl! It is the best choice
to believe me, all i want is
to catch hackers, because my real
interest is being a mod so that your
identity as player is always protected!

>read every 2nd line:)

Offline Limon

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Experience levels
« Reply #25 on: June 17, 2013, 21:12:48 »
I got an idea:

if there is a just one player end of the round. He will get extra exp!

Offline EleCtroN

  • CS2D Administrator
  • Full Member
  • *
  • Posts: 234
    • View Profile
Re: Experience levels
« Reply #26 on: June 17, 2013, 21:18:46 »
Idea was by me about names and hats...lol

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #27 on: June 17, 2013, 21:31:00 »
I dont wanna interrupt your scripting fun, but could you please fix the wrong spawn point in the little rounds first? It is still annoying to have one guy running out of the active part of the map :D
I know it's annoying, but I honestly don't know if it's possible to fix. I noticed the original Fun script at LaG/REWARDS had the same bug so I fear the problem can be that the spawn hook sometimes isn't invoked. I might be able to make some kind of work around, though.

How about I script a new weapon that can shoot through walls and equip the remaining players with it? ;)
Just because you're paranoid doesn't mean they aren't after you. :o

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Experience levels
« Reply #28 on: June 17, 2013, 21:33:30 »
Does he understand sarcasm? I doubt it...
Grumpy Häppy admits he sometimes has problems distinguishing sarcasm from serious proposals posted here.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline Bonzo

  • CS2D Moderator
  • Sr. Member
  • *
  • Posts: 342
  • Hi there, this is my profile.
    • View Profile
Re: Experience levels
« Reply #29 on: June 17, 2013, 22:06:29 »
Does he understand sarcasm? I doubt it...
Grumpy Häppy admits he sometimes has problems distinguishing sarcasm from serious proposals posted here.

Oh don't be silly, you're doing great! :)
"Tastes like heresy. Delicious heresy." - TB, 2014

 

Carbonate design by Bloc
variant: carbon
SMF 2.0.3 | SMF © 2013, Simple Machines
SimplePortal 2.3.5 © 2008-2012, SimplePortal