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Server / Re: SERVER DOWN.
« on: March 26, 2013, 16:09:33 »
I have restarted it. Did it help?
Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55] Re: HC => Fws by Range Rover [December 09, 2017, 16:33:17] Re: HotChills.org will close on January 27 by Maloo [November 28, 2017, 22:47:06] Re: HotChills.org will close on January 27 by Bounty Hunter [November 28, 2017, 18:29:07] Re: HotChills.org will close on January 27 by siN [November 28, 2017, 10:45:22] |
Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 272
Server / Re: Bugs found by Chilla_Girl« on: March 26, 2013, 10:37:24 »
There were some problems yesterday with de_dust being loaded instead of dm_dust. I had forgotten to update mapcycle.cfg so it went back to de_dust after every server restart.
The bombspots are removed from dm_dust so CS2D will not put a bomb on one of the terrorists. The knife problem should have been solved. Let me know if you still see it. 273
Server / Re: SERVER DOWN!!!!!!!!!« on: March 25, 2013, 21:09:20 »
I have uploaded a bug fix and restarted the server. This fault should not happen again. Sorry for the inconvenience.
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Server / Re: SERVER DOWN!!!!!!!!!« on: March 25, 2013, 19:21:44 »
I was lucky, I just came home, looked at hot chills, saw this message. I had a similar problem a few days ago, so I had an idea of what it could. It turned out I was right so it was easy to fix.
It's a bug that was introduced in the latest update. I think I know how to solve it. Thanks for reporting. 275
News and Announcements / Update« on: March 24, 2013, 11:30:01 »
Ok, time for an update. It's been a while, but I honestly haven't done a lot with the server due to personal reasons. Here's a list of recent changes:
Script changes
Hmm, the list is longer than I thought. I guess I should communicate the changes more frequently. 276
Server / Re: suggest a Round« on: March 24, 2013, 11:02:33 »Clientside lua 'xecution is not possible so you need to detect when player moves then move him to opposite direction server side? Yeah that would lag like mad. :dYeah, exactly. How about negative speed factor? Or does it work at all? :dNo, that won't work. Negative speed factor just means slower than "normal". 277
Server / Re: Bug: weapon changes itself« on: March 24, 2013, 10:58:57 »
Good idea. I have done it now.
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Server / Re: Bug: weapon changes itself« on: March 24, 2013, 09:41:21 »
I think I fixed the knife switching bug. Let me know if you still have the problem.
Yeah, the bomb is a pain. The only way to get rid of it that I know of is to remove the bomb spots. It's easy though, so I'll do that. 279
Server / Re: suggest a Round« on: March 24, 2013, 09:38:54 »
Inverted controls is possible technically, but it would lag a lot. A fun idea, though.
Unlimited airstrike is interesting. I'll do some testing. 280
Server / Re: Crazy Idea ...« on: March 23, 2013, 12:18:02 »
At round start there's these start sounds, like "Go go go!". I fear a jingle will mix with those sounds. I would prefer a short jingle when you join the server instead.
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Server / Re: Bug: weapon changes itself« on: March 23, 2013, 12:14:35 »
Thanks for reporting. I'll try to fix it.
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Server / Re: suggest a Round« on: March 18, 2013, 21:32:20 »
Interesting idea. What's the machete for? I think it will be difficult to kill people with it when they have unlimited HEs.
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Server / Re: Crazy Idea ...« on: March 13, 2013, 12:52:15 »
The problem with sound and music, imho, is that it takes time to download and that people might find them annoying. A very short jingle when you log on could be interesting, though. Something welcoming, preferably.
What do the rest of you think? |