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Hot Chills



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IP:83.209.176.183
Port:36963
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* Recent Posts

Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55]


Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]

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* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Häppy C@mper

Pages: 1 ... 17 18 [19] 20 21 22
271
Server / Re: SERVER DOWN.
« on: March 26, 2013, 16:09:33 »
I have restarted it. Did it help?

272
Server / Re: Bugs found by Chilla_Girl
« on: March 26, 2013, 10:37:24 »
There were some problems yesterday with de_dust being loaded instead of dm_dust. I had forgotten to update mapcycle.cfg so it went back to de_dust after every server restart.

The bombspots are removed from dm_dust so CS2D will not put a bomb on one of the terrorists.

The knife problem should have been solved. Let me know if you still see it.

273
Server / Re: SERVER DOWN!!!!!!!!!
« on: March 25, 2013, 21:09:20 »
I have uploaded a bug fix and restarted the server. This fault should not happen again. Sorry for the inconvenience.

274
Server / Re: SERVER DOWN!!!!!!!!!
« on: March 25, 2013, 19:21:44 »
I was lucky, I just came home, looked at hot chills, saw this message. I had a similar problem a few days ago, so I had an idea of what it could. It turned out I was right so it was easy to fix.

It's a bug that was introduced in the latest update. I think I know how to solve it.

Thanks for reporting. :)

275
News and Announcements / Update
« on: March 24, 2013, 11:30:01 »
Ok, time for an update. It's been a while, but I honestly haven't done a lot with the server due to personal reasons. Here's a list of recent changes:

Script changes
  • Group messages and private messages now have the same style as broadcasts and regular chat.
  • New level: Junior Moderator (JMod). It's an introductory level for new moderators. The biggest difference compared to a regular moderator is that they can't kill (using menus) or temporarily ban players. Also, they can't send or receive moderator group messages.
  • Moderators now have no cool down time for broadcast messages, i.e. they can send broadcast messages with no delays in between.
Bug fixes
  • Attempt to fix bug with player attributes (hats) not showing sometimes.
  • If you changed weapon from knife to something else too quickly at round start the script would change back to knife again.
  • Internal bug that could make menus and other functionality malfunction occasionally.
New/modified rounds
  • Machete added to AWP rounds.
  • Airstrikes round: Unlimited airstrikes.
Other changes
  • New map: dm_dust. There were complaints that the bomb caused difficulties and confusion for terrorist players so I removed the bomb spots from de_dust and saved it as dm_dust.

Hmm, the list is longer than I thought. I guess I should communicate the changes more frequently.

276
Server / Re: suggest a Round
« on: March 24, 2013, 11:02:33 »
Clientside lua 'xecution is not possible so you need to detect when player moves then move him to opposite direction server side? Yeah that would lag like mad. :d
Yeah, exactly.
How about negative speed factor? Or does it work at all? :d
No, that won't work. Negative speed factor just means slower than "normal".

277
Server / Re: Bug: weapon changes itself
« on: March 24, 2013, 10:58:57 »
Good idea. I have done it now.

278
Server / Re: Bug: weapon changes itself
« on: March 24, 2013, 09:41:21 »
I think I fixed the knife switching bug. Let me know if you still have the problem.

Yeah, the bomb is a pain. The only way to get rid of it that I know of is to remove the bomb spots. It's easy though, so I'll do that.

279
Server / Re: suggest a Round
« on: March 24, 2013, 09:38:54 »
Inverted controls is possible technically, but it would lag a lot. A fun idea, though.

Unlimited airstrike is interesting. I'll do some testing.

280
Server / Re: Crazy Idea ...
« on: March 23, 2013, 12:18:02 »
At round start there's these start sounds, like "Go go go!". I fear a jingle will mix with those sounds. I would prefer a short jingle when you join the server instead.

281
Server / Re: Bug: weapon changes itself
« on: March 23, 2013, 12:14:35 »
Thanks for reporting. I'll try to fix it.

282
Server / Re: suggest a Round
« on: March 18, 2013, 21:32:20 »
Interesting idea. What's the machete for? I think it will be difficult to kill people with it when they have unlimited HEs.

283
Server / Re: Variety of rounds.
« on: March 18, 2013, 15:36:14 »
Welcome!

There is already a thread for suggesting new rounds. Please use that one.

284
Server / Re: Crazy Idea ...
« on: March 13, 2013, 12:52:15 »
The problem with sound and music, imho, is that it takes time to download and that people might find them annoying. A very short jingle when you log on could be interesting, though. Something welcoming, preferably.  :)

What do the rest of you think?

285
News and Announcements / Re: Web site up
« on: March 07, 2013, 17:13:43 »
We wouldn't ban you. :)

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