January 25, 2018, 17:44:04
Welcome, Guest. Please login or register
News:

Hot Chills



collapse

* Server Information

Name:
IP:83.209.176.183
Port:36963
Map:
Players:0  [Hover]
Ranks:[Link]
Traffic:[Link]

* Who's Online

  • Dot Guests: 2
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Recent Posts

Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55]


Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]

Author Topic: U.S.G.N. names  (Read 2434 times)

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
U.S.G.N. names
« on: September 28, 2013, 15:33:29 »
It's time for a new script update. This time I added a feature inspired by a script by Banaan: to fetch U.S.G.N. names directly from Unreal Software's web site. The names are displayed where it makes sense, mostly in administration menus, but also in the Identify command. Finally I replaced the "Online Users" command with a new one, "List Players", which lists all players online and also show their U.S.G.N. names. It's available for Junior Moderators and higher.

The script will be activated soon.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline MSdawid[PL]

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
Re: U.S.G.N. names
« Reply #1 on: September 28, 2013, 15:41:56 »
great job hc :)
"Internet is magic place, where time does not flow, and where we can express ourself."

Offline Bonzo

  • CS2D Moderator
  • Sr. Member
  • *
  • Posts: 342
  • Hi there, this is my profile.
    • View Profile
Re: U.S.G.N. names
« Reply #2 on: September 28, 2013, 17:03:28 »
Nice work, looking forward to seeing it on the server.

And I might as well add that unless Happy changed it at the last minute, then the "List Players" command should/will be accessible through F3 -> Check , not from F2 where "Online Users" used to be.
"Tastes like heresy. Delicious heresy." - TB, 2014

Offline Ezio

  • Full Member
  • ***
  • Posts: 117
  • hi :P
    • View Profile
Re: U.S.G.N. names
« Reply #3 on: September 28, 2013, 17:24:09 »
nice job  ;)
Peace bro <3

Offline destroyer ita

  • Sr. Member
  • ****
  • Posts: 470
  • Italian <3
    • View Profile
Re: U.S.G.N. names
« Reply #4 on: September 28, 2013, 19:28:58 »
nice job,with that will be easier

Online Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: U.S.G.N. names
« Reply #5 on: September 29, 2013, 18:36:06 »
And I might as well add that unless Happy changed it at the last minute, then the "List Players" command should/will be accessible through F3 -> Check , not from F2 where "Online Users" used to be.
Thanks, you are quite right. I forgot to mention that. The list of recent players is also improved. Bots are not added to it and when people rejoin, they are removed from the list.

The script is active now.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline MSdawid[PL]

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
Re: U.S.G.N. names
« Reply #6 on: September 29, 2013, 19:04:38 »
happy could You make another colours that messages from players writing?(spec-yellow, tt-red, ct-blue) i mean when i press list players its looks like players' writing...so separate it from players' messages is difficult...or it is hard only for me?
"Internet is magic place, where time does not flow, and where we can express ourself."

 

Carbonate design by Bloc
variant: carbon
SMF 2.0.3 | SMF © 2013, Simple Machines
SimplePortal 2.3.5 © 2008-2012, SimplePortal