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Hot Chills



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Name:
IP:83.209.176.183
Port:36963
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Players:0  [Hover]
Ranks:[Link]
Traffic:[Link]

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  • Dot Guests: 3
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  • Dot Users: 1
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* Recent Posts

Re: HC => Fws by Nighthawk
[December 17, 2017, 01:07:55]


Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]

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* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - CyrusDeVirus

Pages: 1 [2]
16
Server / Re: sounds
« on: April 17, 2014, 17:47:57 »
I don't want to crush Maciek's dreams, but if the sounds are added, the 'eliteness' of the server will be deteriorated. If you want to add them then there should be an option for turning them on/off.
+ following this train of thought it should be turned off by default.

Exactly.

Agree.
Imagine those ultra-kills in knife round my speakers wont handle them haha. Joking

17
Server / Re: suggest a Round
« on: April 16, 2014, 20:53:50 »
My soul cry because of no Rocket Launcher anywhere, kaboom kaboom.

18
Server / What are your favourite rounds?
« on: April 06, 2014, 16:04:24 »
Hey I was wondering what type of rounds that are available on server at present time are your favourite?

I, personally like M3, tactical shield and snowball, short distance shotgun and silly snowy balls its great combination.
Also simply laser in a small box not full map, it requires fast reaction and makes the heart bites faster.

How bout you guys?

19
Server / Re: Levels
« on: April 05, 2014, 22:35:24 »
I think many people will agree that progressing throught those levels should give the players something,
 but I dont think such thing as screams would be good idea since like Happy Camper said somwhere, he tryes to keep the download low when new players join server, and imagine 20different screams activating at the beginning of a round :D.

Perhaps whole hat system resolving around levels not vip status? Ofc I can only suggest : > I also think placing umbrella hat on high level could help with the Umbrella Hat problem about aimboters.

20
General Discussion / Re: The person above me.
« on: April 05, 2014, 16:40:59 »
The person above me now transmits lower vibrational frequency waves in order to feed interdimensional beings

21
Server / Re: About umbrella hat
« on: April 05, 2014, 16:37:26 »
Agree, this is the only hat that have that kind of 'advantage' : ) like somebody mentioned before, perhaps make it limited to mods etc.

22
General Discussion / Re: The person above me.
« on: April 05, 2014, 16:33:18 »
The person above me is prepearing for a rape? : D

23
General Discussion / Re: The person above me.
« on: April 05, 2014, 04:34:49 »
The person above me have a weird friend : DD 

24
General Discussion / Re: Inactive
« on: July 12, 2013, 16:43:41 »
Sadly (or maybe not :>) me personally have grown very long, hard, roots around the CS2D, my roots wreathe around it for long time, and they are more and more tight - so even when I tried play LOL, i was missing CS2D :)

25
News and Announcements / Re: Experience levels
« on: July 11, 2013, 23:45:13 »
I agree - levels should give some extra stuff to a player, of course not weapons, that would just ruin the game, but hats and all that, absolutely :)

26
General Discussion / Re: Music ?
« on: July 11, 2013, 23:41:23 »
Tool - Schism
http://www.youtube.com/watch?v=UhjG47gtMCo

Death Note complete soundtrack
http://www.youtube.com/watch?v=lQR-GZAx5Tc

The first one - both song and the video are great, and with the second one, i tend to listen to it when I am playing cs2d ;)

27
Server / Re: suggest a Round
« on: March 18, 2013, 16:09:38 »
The type of round I came up with is this:

Normal, full map, both terrorist and counter terrorist spawn at their regular spots. The weapon in use would be
-Tactical Shield
-Machete
-HE (unlimited)

The map would be filled with neutral (yellow) turrets, not too much so it won't slow the game (and lag) not too less so it wont be too easy (and therefore the point of the round would be ruined). The theme behind this round is that even thought both teams have to kill each other, they would have the other enemy (turrets) to keep an eye on. It would require teamwork in order to go through turrets faster ( one holding shield - turrets focusing on him while the others throwing HE etc). Additionally you could add npc monsters, such as zombies (in reasonable amount), it's very entertaining in my opinion fighting with a zombie with a machete and HE (when he's got right amount of HP, of course). All the details and everything actually is up to a administrator, so its just brief idea, which could be improved further on.

28
Server / Variety of rounds.
« on: March 18, 2013, 15:16:50 »
Hello. As you might noticed, I am a new member here, on your ambitious website, and there is one question I am curious about. Do you have enough of different kind of rounds in the game (on the server) or you are open for new ideas? I am really pleased with your server and I'd love to contribute to your community, and make the server even more enjoyable !

Pages: 1 [2]
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