Hot Chills
General Category => News and Announcements => Topic started by: Häppy C@mper on May 04, 2016, 11:26:14
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I have made a small update to dm_dust. The new CS2D release, 1.0.0.2, does not draw wall or object shadows on background tiles (#0), so some parts of the map looked rather flat and boring. This has now been fixed by filling those parts with sand tiles.
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Why did they even make this change? Or is it a bug?
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Finally these tiles aren't soundless. BTW You can use the standard map de_dust and replace tiles by using command settile.
@ŦƲƦƙɘƳ: DC said that is an intended change (source (http://unrealsoftware.de/forum_posts.php?post=400268&start=60#post400370)).
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I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
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Finally these tiles aren't soundless. BTW You can use the standard map de_dust and replace tiles by using command settile.
@ŦƲƦƙɘƳ: DC said that is an intended change (source (http://unrealsoftware.de/forum_posts.php?post=400268&start=60#post400370)).
Thanks.
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I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
Unfortunately, there is no such possibility to change or remove entities. Anyway you can use bombplant hook which will return value 1 and no one will be able to plant the bomb.
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I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
Unfortunately, there is no such possibility to change or remove entities. Anyway you can use bombplant hook which will return value 1 and no one will be able to plant the bomb.
Doesn't that mean that one terrorist will receive a bomb?